This workshop followed our lesson on traditional weaving, and the demo on the floor loom. Having seen that demo on the traditional loom, the risers and sinkers in grasshopper made a lot of sense in visualizing the simulated cloth. In this exercise, we created digital cloth through a progression of grasshopper components which created a series of evenly spaced pipes as the warp and a set of perpendicular pipes in the opposite direction which oscillated over and under the warp according to a set pattern. With this set-up we were able to recreate several traditional weave structures such as plain weave, twill, basket, diamond, reverse twill, etc.
While this was an interesting demonstration of the technology available to us, I think there is a lot more room to explore this process further. In the reading, the authors weaved on complex surfaces in grasshopper. I think that’s a place to start, but from there could you take that data and weave a structure which naturally conformed to the modeled surface after coming off the loom? How could this be used to reduce waste in the fashion industry?