Grasshopper Weaving

This workshop followed our lesson on traditional weaving, and the demo on the floor loom. Having seen that demo on the traditional loom, the risers and sinkers in grasshopper made a lot of sense in visualizing the simulated cloth. In this exercise, we created digital cloth through a progression of grasshopper components which created a series of evenly spaced pipes as the warp and a set of perpendicular pipes in the opposite direction which oscillated over and under the warp according to a set pattern. With this set-up we were able to recreate several traditional weave structures such as plain weave, twill, basket, diamond, reverse twill, etc.

While this was an interesting demonstration of the technology available to us, I think there is a lot more room to explore this process further. In the reading, the authors weaved on complex surfaces in grasshopper. I think that’s a place to start, but from there could you take that data and weave a structure which naturally conformed to the modeled surface after coming off the loom? How could this be used to reduce waste in the fashion industry?

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